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any update about this issue?
i have light probes that is assigned everytime I load a scene (as an additive) and its working fine on unity4 (assigning light probes dynamically)...
I am bundling the same assets, its just we migrated to unity5 one thing i noticed on assetbundle extractor, unity4 doesnt have combined mesh on...
then i noticed after checking via assetbundle viewer, on unity5, all the asset.sharedassets have their lightmap settings/configure included....
1g = 1gb in size
in my case, lets say i cant split them in a different assetbundles, i have bundle1 that is 1g, i have a file splitter code and merger that works...
Good day guys, Anyone here tried to split assetbundles to smaller chunks then load it and merge once downloaded ingame. yes it is a good...
hi, i just have one question, like i have my game with enemy generator, instantiating them like every between (10 - 15 seconds). so on...