A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Trying to fix this warning, the game still behaves as expected but am concerned about the warning and would love to update the code but nothing I...
?
anyone ?
bump
After searching forums, it seems many people get this exception with Burst, which I do not use, so I am confused to figure out what to do with...
In prefab "isolation" added a regular cube gameobject to a prefab, which already has many instances and some variations in the scene, but cannot...
I used : = Simple GDPR Consent = Online documentation & example code available at: https://github.com/yasirkula/UnitySimpleGDPRConsent and there...
I think I provided render thread instead of main and there still is similar overhead as CM, I dont know then, there is a massive Gfx :...
I disabled CM and used regular camera with a stack and Overlay is only taking 1ms, so it seems its better. Tested on device with development...
Yes the profiler images I added above are from development build with autoconnect profiler on a device. Cinemachine is taking 30 % of player...
So the overhead created by camera stack in the profiler provided is expected ? And not to worry ? It seems it impacts the smoothness of camera
From Ironsource 7.3.1
So initially I had a camera stack on my main camera which I turned into a CinemachineBrain and then a warning showed on the stack field and it...
I updated Ironsource adaptor to 7.5.1 + 3 other mediated network adaptors and now get incompatibility errors, tried force resolving android...
Hi, how to downgrade adaptors ? I installed the newest and have many errors regarding SDK and Gradle
Deleting the entries from json files is all that needs ? Engine clears the data afterwards ?
Ty, will definitely look into this, its awesome the animation curve I had never even considered that as a possibility!
Ty so much for idea. Will try it later tonight. Would deleting Library help ?
+ Some gradle errors with Ironsource errors, I updated Ironsource but am lost on what to do with Gradle. I also force resolved Android...
I was searching settings, and typed "script debug" and it opened some advanced settings with a warning that its backend or something, I changed...