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Hi, i updated to the latest Nvidia Studio drivers (461.92) and now bakery crashes the whole computer when it finishes the exporting phase....
this is the actual solution to the problem. Thanks.
I been working really successfully this couple of days, having great light and everything, really happy. Just found out a couple of problems....
Im sorry, i wrote that wrong, the Light group error happens if i change to "experimental" not advanced. Im testing again and the problem is not...
Hey, lately i been having an issue trying to use the advanced mode. I want to basically use the advance mode to avoid re exporting the scene...
Hi! today i installed the plug in and got all these errors[ATTACH] Im using unity 2019.4.0f1 LTS and URP Thanks!
Hey! long time without posting; EDIT 2: FIXED Deleting everything related to Bakery from the project and re installing fixed. Holy S... what...
Hi, i couldn't find any thread similar to this problem. We had this issue a year ago and we had to change to Umodeler, now we need to go back to...
Today i discovered that the "refresh all" button is not working properly, (or at least for what i think it does) I activated the "dont save on...
But im using indirect, the subtractive was only a test. In indirect i suppose taht every mixed light need this setting, right?
Question, i just realized, this needs to be done to every light? Right? Including the bakery ones? or only the mixed one? thanks
Yea, it looks like it, basically unity is a hot mess right now. No, i'm not sure what triggered that weird issue, it it didn't happen since.
Hi! i was having a lot the issu of fall back to CPU today and i changed to the 2019.3b12 and now i don't have any baking at all (along with the...
Almost every Umodeler has the warning, and no, Refresh all or Make UV2 options are not fixing the issue, i been using Bakery solution for...
Hi! im not sure if anyone else have had this problem, but from a couple of days ago i started having problems with the UVS of the umodeler assets....
aha! that's what i was thinking that the issue might be around, those kind of flags! thanks!!
The main light is casting a realtime light into everything even when there are for example, layers where the light should no be casting any light,...
Hi! long time nos posting here and i came across a problem realted with pipeline, here goes. Right now the game uses async load for the scenes of...
thank you, also there is a new bug, suddenly selecting a mesh, crashed horribly the mesh, making the whole screen flicker and even the unity...
Sure, basically after opening a scene, every Umodeler that is selected becomes invisible. Here a Gif Also, if an prefab with umodeler objects is...