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Would you like to collaborate on this project? I am a programmer with extensive Unity knowledge looking for something to contribute to meanwhile...
If this is plainly an editor issue that you are "psychologically" frustrated with, try setting the game objects HideFlags to HideInHeirarchy....
Use Mathf.Repeat to wrap a value between 0 and length. When value crosses length, it starts over from 0 again. So for a span [0, length] we can...
Thanks thargy and Nems! The .bat file works - but when double clicking a log entry for a compile error, it will only jump to the file but not the...
Perhaps you could set stereo mode (so it only uses left/right) and write a plugin to output audio to the other channels. I don't know if it'll...
It's a bit tricky to tell exactly what is going on here. It would appear at first glance as if there are some file extension in use that causes...
Do you have any pdb files or such in your Plugins folders? You could check the contents after a build in Temp/StagingArea/Data/Managed to check...
Unity was not originally designed to be used like this, but you might be able to get better results if you do a windowed mode. Perhaps you are...
You could try and make an editor script that builds some scenes only....
It looks like the texture itself doesn't look very tiling friendly. Add on top of that mip mapping and I think you have found your enemies. I...
If you make a custom collider for the patch, and use a trigger to sense when objects get inside a safe distance, you can probably ignore collision...
I definitely agree that there can be improvements made in the artist-programmer interaction area :) Not stupid at all, in all of my projects I...
Bump.
I have noticed in the past few team projects I've been involved in that there has been some confusion and misunderstanding about how Unity "should...
I edited the original unity package to work in unity 3. Grab it at the unify wiki. I couldn't upload it directly to the forums for some reason....