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Hi, Does this asset also provide an undo/backout "UnRagdoll" or is it a forwards only script. Thanks.
@Wright I've found a bug with erosion node that is causing cross-chunk seams (like we used to have in Map Magic 1), please consider having a look...
Hi, Has this been updated at all anywhere? Importing it now, with the latest MM2 throws a bunch of errors. Thanks,
Hi, In a recent build of my game, I've upgraded to 2019-LTS I have a few people complaining that the initial sting logo video is only playing...
Hi Everyone, Please note as per @game_apps 's report above with their help we have discovered an issue with Unity 2018.2.4 and will be addressing...
Can you please open any one of those error messages up, so that I can get the full details of the error, and send it to:...
Hi, I am unable to reproduce this, please see the screenshot I've attached from inside Unity 2018, please make sure you're using the latest,...
Hi, I'm using Dungeon Architect with Map Magic to create enemy bases and small friendly towns in an infinite procedural open world. (...
Thanks, I have done so. It would still be nice to find out how to upload symbols though is there any information on how to do this anywhere?
Is there any way at all to actually get symbols loaded? All the documentation seems outdated and I've wasted days trying to load symbol files. I...
I bought an asset on the asset store. Imported it. It's now 12 hours in and only 50% done. ( Unity 2017.3.1f1 )
Hi, How do you get crux to really actually despawn creatures? I have disabled spawn on startup (in which case I get no creatures ever) so I...
Thank you, I came to the same conclusion after a bit of googling :) Glad to know I'm on the right track, I've got stuck in the Unity version I'm...
How do I use this with a dynamic terrain that has no navmesh? For example I've been using MapMagic for quite some time for procedural terrain and...
Hi @DespairBear Yes this asset is still very much alive. I'm very sorry this is your first experience with one of my products! If you don't...
A snap update has gone live to add explicit support for 2017.* versions of Unity. Also a couple of fixes for recently reported bugs including a...
Version update 2.2 has been released. The primary focus of this update was vastly improved support for multiple different versions of Unity. Be...
Hi, This very much depends on: The complexity of the Sound Generator Composition The hardware (several mobile apps use this already at runtime,...
Glad you sorted it out :)
This will be coming in the next update. It's the most voted for feature in our public development roadmap:...