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Will try that. Thanks again
Thanks for your response. As I was using a timeline I used a generic rig, but now it's better by switching to an Humanoid. Last question however:...
Hello, I haven't found a way to make it properly work with an animated head (I got weird neck twists) and switching the lookat target relative to...
setting a Root node in rig tab in fbx import settings solved my issue; )
you might have another fix here https://answers.unity.com/questions/1753601/some-animation-clips-do-not-show-clip-transform-of.html
I have the same issue: I can fix this by switching the character rig from Generic to Humanoid. Unfortunaltely I can't do that in my project.
Hi Hoshos and thanks for you reply. No worries about this, this is still very handy and powerful. I have another question though: Will you...
Hey hoshos, I recently bought Magica and we're about to use it on our production! I have a question: How do you attach two ends of a bone chain?...