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Hi, We are trying to render complex SVGs exported from pdfs, previously we used an external tool to rasterise these as images external to our...
Hi, I've fixed an issue where if you have degenerates (triangle with two or more points the same) it would fail to triangulate. To fix this...
I've got the latest release and noticed a few issues, I have dropped you an email with a very simple example svg file showing the fault. (letter...
Right, it seems if I change a materials shader ad runtime to this shader it breaks. However if I set the material in the editor to the shader and...
Actually a bit of further investigation it appears its the "rotation" matrix from TANGENT_SPACE_ROTATION breaking it. As I can't debug the shader...
Hi, We are using the following: v2f vert (appdata_tan v) { v2f o; o.pos = mul...
Well that kinda works. Is there an easy way to find out why on a mobile device a shader is bombing and using the fallback?
Thanks for the reply. I'll leave the sky rotation disabled then seeing as its expensive and try the work arounds later. I've also...
Looks like the bug for texCUBElod doesn't work in android either. Is there a work around so that we can get "shininess" emulated on mobile....
Bit further investigation reveals that it is falling back to the fallback shaders in all cases, hence everything looks wrong. I'll try to have a...
Hi, We are now testing on android devices (Nexus 10 Jelly Bean 4.2.2) and are having a few issues: The device doesn't support linear colour...
We are experiencing the same issue but only on one mac (bug ticket 543187). It seems a similar setup, a mac with a nVidia gfx card as well as the...
Yeah I set this but it only picks 1920x1080 (the only 16:9) ratio. For now I've set the player resolution to 1280x720 and set hidden for the...
Hi, We want our app to stay in 16:9 aspect. However listed in the desktop screen resolution picker is 1920x1080 (the full screen). However we...
Ah, Problem solved: http://docs.unity3d.com/Documentation/Manual/LinearLighting.html "..GUI and Linear Authored Textures When rendering Unity...
Update: If I use GUI.DrawTexture in code and draw the image it appears colour correct but *only* if I switch to gamma colour space. Any way of...
Hi, We are having colour repro issues, attached is example of the issue. We have a solid blue test image rgb(0,39,93), The asset thumb in...
Hi, Does Toolbag include skyshop? It says it does: "...Toolbag includes several of these lighting environments, or you may create your own using...
Hi, We are looking at buying this product. How well does it perform on say the S4? Additionally are the shaders uncompiled so we can add our own...
Hi, We have a shader that combines multiple textures using various user blending options. Think of photoshop layers. What we'd like to do is...