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1 - Getting paid is most important 2 - Customers pay you money Therefore customers are most important 3 - DRM makes it harder for everyone to...
Your ideas may seem important to you, but they cannot be protected. Ideas are free. You can legally protect implementations of ideas though. My...
Pick some of your favourite ideas and protoype them now. You may feel inclined to keep adding features, don't. Art is mainly about stripping...
I've actually figured my own question, using bounding boxes. rvolume = mesh.bounds.size.x * mesh.bounds.size.y * mesh.bounds.size.z; This will...
Thank you Marrrk for piecemaker, continuing to update and answer our questions. Brought this today and I'm having lots of fun with the slicer...
Just the thing I was looking for. Cheers
love the work, you get some awesome physic side effects which would be a nightmare to hard code (like loss of traction, wobbles and slipping) The...
It does really depend on the complexity of the project. As most people here have suggested, things like UVing and Rigging can be a huge time...
There are also alot of people who use Unity to make applications/games for clients. It's not their own game, but they get paid to make things in...
[IMG] Little thing I'm being commissioned to make. Animations are from lots of different sources the client brought, I used motionbuilder to...
Ohh MikeGames, there is something that addressed that on the asset store, it renames and obfuscates all your code so looking at your variables...
I love: - The Unity team, I quite honestly think they're the best developers in the game tools scene. The quality and amount of updates, their...
"Bam!" "Woo!" I love your dev diary video. It seem's like your having so much fun with your own creation. Also a nod to worms style weapons!
I can recommend ImageSynth too, a plugin for Photoshop. It works great for most of your tiling needs. It works by breaking down your original...
He sure looks lonely down there.
I thought the same thing!
I'm enjoying the protagonist's run animation cycle. He bends his knees so much! It's like he's trying to heel-kick his own thighs.
Oh, and http://www.massivecreek.com/home/?page_id=72 ? Trying to sell out before you've made the game could leave potential players with a funny...
First of all. Congratulations. You've put alot of effort and time into this, especially for a solo project. And take my opinions with a pinch of...
There are also some ways of achieving similar effects without needing to make a physics rig of every card. You could make an animation of cards...