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I don´t know if this have been posted before, but here are some insights... http://www.gdcvault.com/play/1020398/Rayman-Legends-The-Design-Process
Thanks! That worked for me!
I'm having the same problem, but i can't disconect the input device... it's the notebook's touch screen that's giving me this errors... (I'm on a...
Wow... nice game! I've played some levels of the free version, and the progression rithm is awesome! nice game! nice effects, feedbacks, etc...
Hi! again, congratulations for your game! Just to clarify my points: - I'm on a smartphone... specifically, a Motorola "Moto E" (XT1025), one of...
I have played till Forest16 so far and I have some impressions: - the level of polish is very high and the game is very fun... congratulations......
Nice! that´s some kind of 2d mask that fakes a volumetric light or it really illuminates 2d and 3d objects?
Ok... maybe it´s a problem... but it´s the solution for a very big problem on my project! hehehehe PLEASE keep this! even if it´s a flag as Anguis...
Just updated my project with this update, but seems like the caps offset isn´t working anymore? Here´s a screenshot. [attach] I´ve updated the...
I´ve saw this kind of problem when the offset value on material goes at higher values. Since it´s a floating point, if that offset number gets...
I haven´t tryed yet, but... SURE! it WILL BREAK if your texture isn´t a PoT Square... I´ve complained about that once but koujaku said that maybe...
Second That! In my early tests I noticed that my final game will have something between 50 and 100 terrains.... i just tested with 6 or 7 terrains...
I´m having the same error... I´m using a skinned mesh with 2d physics joints in the bones... without any script, just rotating the object in the...
The saved terrains will work with tools like this one? Can we deform a mesh and its colliders as skinned meshs?...
Very Nice, Koujaku!!!! Nice to see everything getting better and better! Thanks a lot! Can you spoil your features priority list? There is some...
Nice! very beautiful! seems very polished too! I just hope the gameplay to be at the same level! Congratulations!
http://docs.unity3d.com/Documentation/ScriptReference/Mesh-vertices.html http://docs.unity3d.com/Documentation/ScriptReference/Mesh-colors.html
Shure! Just look at the Rayman series (Mostly legends and origins, but also jungle run and fiesta) and you can see the use of this feature... it´s...
Hi, koujaku! Here I am, with another crazy Idea! hahaha! Here´s the deal: It´s Possible to add to each joint a "size"? I believe the image talks...
I´ve done a quick test, and works. I´m using unity 4.2, so I´m using 3d physics, and since Ferr´s terrains uses mesh colliders, sometimes, a...