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So I am wanting to define my avatar/anim masks on a humanoid character via individual bones/Transforms rather than the simplified humanoid. If I...
Sounds like it could be a material issue. If the shadow is projecting properly, then the geometry is there, but something is keeping the...
Short answer: no. There's no way to export a scene as a static mesh to be used within Maya/MotionBuilder or any other modeling package. I wish...
All the warning is telling you is that those translation keys aren't expressly supported, but it's just a warning, not an error. Also, if you...
Here's a simple trick you can use; some might see it as hacky, but it's really a simple setup, and should work for your purposes, as long as the...
Second one first, Mecanim is a lot more user friendly, and allows you to use the blend tree system, IK (for humanoids), etc, so I think it would...
A few things: First, you shouldn't have to export to FBX, but should be able to load the Maya file in. However, if you choose to do this, make...
Without seeing everything up close and personal, it sounds like your rigs don't match, as far as joint names go, except for the...
As sepbastian alludes to, you want to make sure you set the Root Position settings in Mecanim are set properly (I usually go with Original, if I...
Not necessarily. Mecanim as a system is expecting there to be root translation to tell it what the offsets are; it is, by design, a system that...
Try this (assuming your version of Max has all of this capability): Select all your bones - then go to the motion panel (the little wheel icon)...
Instead of having the twist bones be a child of the upper arm (and siblings of the lower arm), could you not add them to be children of the lower...
Should you choose to go this way, you'll tell the animation sequence to use the clean model as the Avatar, instead of letting it create an avatar...
I could, but I'd be lying. Tony's correct in this, there's no simple cut and paste for the blend trees in Mecanim/4.x
Off the top of my head: 1) Mecanim's humanoid rig is looking for the hand and feet bones so that it knows how to use IK, if it is needed, and...
How is it set up in Mecanim? Can you toss up a screenshot of how you have it set up?
Laziness, sloppiness, focusing elsewhere, performance, rig or code not set up to support it... take your pick, or come up with another theory. ;)...
Very much so. 5% of all gross revenues from sales, IAP, Kickstarters, DLC, ad sales, publishing deals, etc... that will add up fast, and more...
Congratulations on focusing on the example numbers instead of getting the point, which is that Epic is in your pocket at every turn under this...
From their EULA: Basically, if they feel like you're not being up front with them, they can audit your books at any time. If your shortfall to...