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How would a commercial entity go about evaluating this software if the software license agreement explicitly states said commercial entity must...
I hit build and run, a page is opened in my browser: https://localhost:25685/ I get an ssl related error. Google Chrome: SSL connection error...
Only problem is I was using finger ID, which shouldn't change as you've mentioned.
It is a custom font where I apply a material & character rects manually. There is no importer afaik.
I get an error: Font size and style overrides are only supported for dynamic fonts. I get the error when using my custom font with my text mesh....
I've got my game loaded in a web page div. However, I need to control when it loads & when it closes. I can start the game on command fine....
Given the following inside "void Update()": Debug.Log("////START TOUCHLOG////"); foreach (var touch in UnityEngine.Input.touches) {...
public class SomeComponent : MonoBehaviour { [SerializeField] private int _someValue; public int SomeValue { get { return _someValue; }...
I need to have my resources remain in their raw state and accessible dynamically during start-up/runtime. For example, I'll compile my project...
Shader: Shader "Custom/VertexColorUnlit" { SubShader { Tags { "RenderType"="Opaque" } Pass { CGPROGRAM...
Windows 7 Unity 4.5.4f1 MonoDevelop 4.01 When editing my project (C#) in monodevelop, I have no code auto-complete, intellisense ETC. I've tried...
Ty for your detailed response, I'd like clarifying on a couple of things if you don't mind :) So even if that last verified state was 3 frames...
The title applies to my most important question though I had a few extra throughout that I was also looking for an answer too. I'm planning to...
I'm looking to delve into some networking and I had a few questions. I'm looking to implement the authoritative server model. 1. Does the Unity...
Force is applied automatically by gravity, collision and joints in some cases. I guess I can clamp the velocity post collision but there is still...
Try using the local position instead? transform.localPosition = startPoint.position; Or as Garth said... theCollision.transform.localPosition =...
I'm attempting to limit the velocity speed of a rigidbody. inside void FixedUpdate()... float fVelocitySqrMagnitude =...
In this case, it is valid that ObjectA's need not be contained within ContainerObjectA as they're capable of existing independent of it. There...
Using C#. Let me first start by saying... I'm not destroying anything anywhere in my entire project that isn't a gameobject. I've searched all...
When using the Line Renderer, the line that is drawn is culled if the two points defining the line go offscreen even if the thickness of the line...