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Thanks bro just the explanation I needed.
Thanks for the explanation.there is something I don't quite understan, since you have to use new Rendertexture to change the size of the...
Hi i'm creating an app in which I'm creating and destroying render textures based on different images sizes but I don't know exactly what method...
Hey, have you been able to tested it. Seems like the new image picker in android 13 comes with a bunch of new features like no runtime permissions...
Is there anyone struggling with this issue? If you want to change left,right,top bottom simply use: To change top value for example Rectransform...
Are you picking pictures taken by your device? Because those pictures may have a high resolution each, which may cause your device to run out of...
So you think that generate mipmaps parameter is causing to lower the resolution,how do I set it to mip 0? [SOLVED] indeed it is the...
Actually it does for every image loaded even for low resolution images.have you tested it yourself?
Hi, big thanks for your plugin but I'm finding an issue maybe I'm using an older version of your plugin but the image picked from gallery doesn't...
Hi everyone, is there a way to set a custom position for unity advertising banners like placing it in a specific coordinates on screen just like...
Thanks, I'm not trying to change pixels size based on orthographic size but the opposite. change the orthographic size as rectranform height changes.
Are you using multiple cameras?, if so check out the depth of your camera to draw above other, also if you're using orthographic projection be...
So the thing is that I need to change orthographic size of camera to fit de height of rectransform with 1080w *856h. By doing it directly from...
Since I am myself a rookie (in unity I mean) every time I come to the forum It's plenty of rookie questions that are easy to respond with only...
check symple inventory by codemonkey on youtube [MEDIA]
Changed grey to white and this is what happens It is totally distorting, mixing ,whatever the spaces between tiles: [ATTACH]
thanks for the code but It fully differs from my code, I specified that pixelData is an array of pixel color from a texture I'm reading, secondly...
[ATTACH] It should look like this; according to what is happening with the tiles: [ATTACH]
Hello ,I want to apply the max saturation value for each pixelcolor in a texturebut after applying the nec colors It just messes up: foreach (var...
give the object you are colliding with a tag then look for it by findobjectby tag if It is not such object do the thing