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$1500 for a small team of indie developers? is manageable. But $3,000 for 2 licenses (while we could do with 1 PRO + 1 Basic) is expensive, plus...
Hey Ok... it is quite understandable that Unity will not allow to combine a PRo and Basic licence together. But, we are a very small team that...
Hello, We are a small team trying to develop a simple game. There are 2 people who will need to use Unity directly. One is the programer and...
Yes exactly! That's what I was getting stuck at... because I switched back to diffuse and couldn't get my shadows. Anyway... I'll try another...
Yes! I already tried that actually... thus I don't know what is the difference between my Toon scene and the other one. I believe that the Toon...
Hey MADmarine, Thanks for your reply. - I'm targeting PC and Browser. - I do have a mesh under my models to cast shadows (althought I haven't...
Hello, I'm trying to make a "toon look" for my models, I use the standard Toon Lighted Outline shader, and I set up a directional light with...
Hello, I wanted to mention that every time I submit something on the Asset Store I have a rejected reply. And every time is about the same...
Hello, I've been using the FX/TrigField shader by Thomas Phillips for my latest project. On my MacBookPro it looks really nice. But I just...
*sigh* Its wobbling and turning and woobling :( I give up for today. Still, its a good practice to be on this scripting forums and be always...
Ok I've identified what happens (kind of). When I hit the right arrow (positive Turn) the aileron moves nicely up to 45. When I leave it, if goes...
Duh! I feel embarrassed. Sorry about that. Ok, so... Now the aileron rotates nicely with the plane. So a big +1 ! Now the minuses: The...
Hey jlcnz! I tried to apply your code into my existing one. I've basically replaced the Update() function. I guess the first 3 public variables...
:(
Hello, I've added a Space.Self into the code, still no luck. The Ailerons keep on rotating based on the World instead of the Parent. It seems...
I have no idea of how to apply Space.Self... sorry =( I read this: http://answers.unity3d.com/questions/35462/need-help-with-spaceself.html I...
No worries... you've already helped a lot! Thank you! I placed a new variable in order to set a speed of rotation. It seems to be working but...
Oh yeah... I missed those. Yeah, my ailerons are children of a parent which is the plane's body which also has the Main Flights controls script....
I've just identified one issue with my modifications: rotationObj = transform.rotation.eulerAngles.x; (i've changed the last bit from z to x) But...
Oh, here is your code after I've tweaked it ;-) using UnityEngine; using System.Collections; public class RotateScript : MonoBehaviour {...