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I found now that if I remove the two lines that start the Walk and Idle animations in the script then the character will get the first waypoint...
Some things I wanted to do and the WAypoints script was working before but not now. * When the game is starting the Waypoints script is waiting...
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index...
I'm trying to move a character between set of waypoints but getting exception : ArgumentOutOfRangeException: Index was out of range. Must be...
The nav mesh agent have this components : Animator , Nav Mesh Agent , Box Collider , Agent Control(script) and a Rigidbody and both Use Gravity...
this shoot bullets to specific distance for example 100. I want to be able to control also the speed so it will keep moving to distance 100 or 50...
The script is working fine. I can shoot using the mouse left button click or automatic. The problem will be now to make it shoot automatic...
What should I use ? I tried : Quaternion.LookRotation Tried Vector3 forward and Vector3 up but it didn't change anything.
I created a script for the bullet to move it using MoveTowards but it's moving the bullet to the right and not forward. using...
using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using UnityEditor; using UnityEngine;...
The first screenshot is showing the machine gun and the 3 white points are 3 bullets to mark the start positions of where from the bullets should...
This code is more or less closer to what I need : using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
I have in the Hierarchy a parent and under the parent a lot of prefabs over 100. Some of the prefabs throw exceptions since they are missing...
For example, I bought a package and after imported it in my project I have now many folders and sub folders with a lot of prefabs. [IMG] When...
My unity version is : 2019.3.11f1 personal The main goal using this script is to be able to make right click in the Assets on a Folder then click...
This is a working script. The main problem was that I checked if the prefab have a Rigidbody I did != null : if...
using Packages.Rider.Editor.Util; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq;...
using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using UnityEngine; public class...
This is the result so far. I think I invented a popcorn machine. They are coming out from the right places but they are not coming out like...
Edited my last comment.