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You can find these values in the ShaderLab documentation: https://docs.unity3d.com/Manual/SL-Stencil.html
Update: Nevermind. I didn't use the right shader for the content
In our project we have to change the stencil value. As the scrollview's viewport uses the stencil to mask the content, we used to replace the...
It seems to be fixed now. At least with Unity 2021.3.1f1 and the latest Oculus Integration asset.
Colliders with triggers can interact with each others. See this doc: https://docs.unity3d.com/Manual/CollidersOverview.html If you don't have...
According to this forum rules I should not share its content publicly but I guess it's not a confidential information.
Sorry I just realized it's not a public forum. That's probably because we had access to prototype devices at one point.
I asked Oculus in one of their forums and got this answer:
Well infortunately our game should work with any language. That's the main reason why I want to use the system keyboard because I don't want to...
Yes I modified the manifest. And I call TouchScreenKeyboard.Open to display the keyboard. I know that when you play the game in the editor the...
My project is using an XR Rig and I want to use the Oculus Quest system keyboard. After a whole day of research I am able to display it in build...
Yes but it's awfully slow. I tried it in a VR project with only 3 objects in the scene. I get down to 18 FPS.
I encountered all kinds of problems with the trigger detection since 2019.3 when they changed the version of PhysX. They said they fixed it, but...
@keeponshading how did you get a working build with all these shader errors ?
Finally I got my project working again. I took me one full day to understand that you should not believe the HDRP Wizard. You'd better set...
I had a working pathtracing project but when I tried to build it Unity told me there was 800 errors when compiling the shaders. I found that it...
Sorry it was my mistake. I forgot to add a shader as "always included" when i built my game. Everything works fine now.
I have the same problem in Unity 2020.1.0a23 and HDRP 7.2.1. Reflection probes have never really worked in HDRP...
Reflection probes still don't want to update in 2020.1.0a23 with HDRP 7.2.1
I have a similar problem. Did you find a fix ?