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I have read up on opinions for sizes of terrain an what should and should not be use...everyone has their own opinion. However, I am trying to...
YES!!!!!!!!! Thank you so much! I've been going over the same code and researching this for the past two days and I just could not find where I...
For instance--I tried using namespace.FirstPersonController but received the error that it is a namespace but is used like a type
They are both in my "Scripts" folder. I am fairly new at this, so what using statement should I be inserting then?
The error that I am getting is: Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name...
I know its probably an easy fix, but I am having trouble referencing variables from script "FirstPersonController" in script "UserVitalStats" This...
Sorry, cut and paste error. The second section has the code under update: void Update() { //Health Controller if...
I am trying to use the variables from using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
Another "noob" question.. I have a C# script public class called FirstPersonController which I need to reference in another C# script called...
Wow now I see where I went wrong haha. Cut and paste issues. Thanks for the extra set of eyes with the FP Character controller situation! I've...
This is probably a very "noob" question...but I am attempting to call a variable from another C# file and am having difficulty. I will provide my...
Perfect! Thanks again! I greatly appreciate it!
Yes it does. Would an angle clamp be a valid solution?
I determined the issue ( I still had a different script attached, so both were trying to be used at the same time). However, now I have another...
I just attached the image :)
The following code that I have is: using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAtMouse :...
I've tried tutorials on unity and udemy as well as youtube (I've been stuck on this for days --literally). I would say I am a beginner at C#..so...
I am attempting to move my player forward, backward, left, and right based on the EDSF keys but not on an axis; rather, based on where the mouse...
Using both WASD and gamepad (for instance xbox controller) How can I make both ways of movement input acceptable at the same time/interchangeably...
Getting this error on unity and not sure how to fix it... Should not be capturing when there is a hotcontrol UnityEngine.GUIUtility:...