A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Not sure if this is an Incremental GC issue, but I am seeing a quite annoying set of Android crashes in Unity 2022.2.<any>, up to and including...
Lol, hell no - EFE is the worst. Idiomatic Foreach for life. Or Bevy style function systems. That is where it's at, zero boilerplate.
Huh? Stop me if I'm wrong, but are singleton components not only allocated in chunks (where else) since you can temporarily have multiple of...
[ATTACH] Also I can't even get it to load from streaming assets, neither [Application.StreamingAssetsPath] nor {Application.StreamingAssetsPath}...
I see this a lot in various ECSes, but I have to ask - why? (this is not about Singletons themselves - they can be problematic, but there are a...
Facing the same issue with 2021.3.24f1 - trying to bake a (newer) project, very small scenes that take about 1-2 minutes to bake on the same...
I see - thanks, what happens when platforms are switched? In your example, what is <etc>, can it be [BuildTarget]? Is there some sort of...
Local Addressables, Bundles, and Catalogs seem to be placed in the Library. I'd like to have these placed in Assets or the Project Root...
I encountered a possibly related issue, SkinnedMeshRenderers will always cull, unless set to Always Animate. (additively loaded scene with its...
Issue still persists, was able to have it randomly go away, but no idea what caused it. Previously, I always had to clear the Addressables build...
I want to perform some culling logic and rendering into a render target / compute buffer combo across a set of viewpoints defined by Virtual...
Bytes are fine, it's a zipped build artifact from another project. :)
What's the synchronous way to perform a Unity Web Request (or similar), for use in Scriptable Build Pipeline pre-build steps? :D I'm this close...
If you name an Addressable group something like "Episodes 1 & 2 Data" (a perfectly legal Group and Asset name), the Addressables system will fire...
Yeah I was thinking about this - it does scale pretty okay with UnityAccelerator for now. We can split this up later if needed. Only with a fresh...
My solution after various much more verbose attemots: EditorCoroutine, works like a charm. private static IEnumerator...
My workaround is to strictly decide what the group is based on the next target. The old (obsolete) API actually did this. I guess the domain...
[ATTACH] [ATTACH] No... I'm just dumbfounded. What?! How can my current BuildTargetGroup be Android here?
The compilation error was something in FmodUnity (kind of disturbing - why do addressables care, at all, about IL2CPP) Anyway, next problem: This...
[ATTACH] This gives me, among others, these errors, but there actually ISN'T a compilation error. The platform switches and compiles successfully....