A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@reuno Thanks, I certainly will think about physics engines, it's just that CorgiEngine is so good that it makes me so hard to not use it;)
@reuno Thanks very much for your replies, these are very nice~ Yes I think I've got your point, maybe I'll think about other ways...
And for the battles scene, for example, if the player has drawn a tail on the character, that tail should be attackable, that means when a bullet...
In my use case, the player can draw his own character into the scene, and control that drawn character as the main character to interact with any...
Sorry but I still wanna ask: It there any chance that I can achieve this via CorgiEngine (plus some modifications or extensions or code)?
Alright, that's rather sad:(, thanks for your reply.
And I tried to disable the BoxCollider2D(it cannot be deleted because CorgiController needs it), add a PolygonCollider2D, but BoxCollider2D is...
@reuno Hello there, is it possible to switch from BoxCollider2D to PolygonCollider2D when creating Characters? Because the sprite I need is just...