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If I create a material and associate a new PBR shader graph I can set the emission, and the object will be brighter, but it will not actually emit...
Thanks! Also noticed the new UIElements system has the same issue with UIElements.PopupField.
Thanks for the feedback but this code doesn't work (for me atleast). Im assuming here it just renders one frame and then the window goes empty....
Is this expected behavior?
Im having an issue that clicking on a popup selection in a custom editor window (EditorGUI.Popup and EditorGUILayout.Popup) blocks execution while...