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I would say this is true for people who are creating real games... you know, the ones with "quality" going into it. But by volume the other games,...
Fair enough, I Weather Maker already does quite a lot for its price as is. Not sure yet if I will REALLY keep using the full raymarched volumetric...
Hi Quick question, you have answered that multiple times for RIGHT NOW, but never on a fundamental level AFAIK. Is there a possibility that Hx...
Well, I am not really intersted in VR, so I didn't really look into that. On the other hand, I was under the impression the raymarched solutions...
Well, my question is a different one. See, with raymarched solutions, if an object is inside the lightcone and is casting a shadow, that gives a...
Excuse me, I might have missed that (haven't read the full thread to be honest), but is NGSS only working with realtime, or also with baked...
Looks nice.... how does the volumetric fog work when an object occludes part of the light cone? Does it get properly occluded, thus do the shadows...
I have a question about the volumetric fog system in your asset. Currently I am using an opensource volumetric light solution that works with...
Hi Bought NGSS some days ago because I was impressed with the variable penumbra feature... Now, I haven't added the asset yet to my project, but...
Maybe a stupid question, but how bad is it to have tiny tris in otherwise low poly assets? Now don't get me wrong, I know less tris is always...
Great, thanks for the quick reply... not trying to light my scene with self illum textures here, not trusting the GI System enough to rely on that...
So I might not be up to speed on the latest development of the asset, but is decalicious already batching draw calls? Like combining all the...
Congrats! Always nice to hear from someone who has finished his game. Also congrats for staying on course for 8 years... that is quite the...
Well, lets just say everyone has their "phases" in their lives. Sometimes you enjoy meeting new people... sometimes you grow tired of it and...
Yes. Yes, I think a subforum for storyboarding and story development would be a good thing. Other game development forums have their story/writing...
1. Somebody publishing papers on new technology =/= them actually developing that tech into a useful product. There is a lot of stuff being...
I doubt you can call UE4 a true "AAA Engine" (whatever that means)... I see Unreal being used more by bigger Indies and "AA Games" (Whatever that...
The most important gap is that Unity has to be many things to many people... Frostbite just has to excel in few things for a small list of...
Or be KNOWLINGLY unrealistic... you know, when you do it as a hobby, you can work on your dream game for 10 years or so. Instead of building a...
IMO, NMS was a "bursting bubble" more than anything else. People were just expecting too much from ProcGen, and Murray and his Gang did nothing to...