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I'm about two days out from release for a small game for Android, and I've uploaded it to Google Play and everything is great. However, GRAC,...
Yes. I realize that I could make a custom editor to do some of this. Please don't point it out. The point here is to help make the editor better...
If you're using the Standard shader, make sure to set the Rendering Mode (the drop list at the very top of the shader panel) to either Fade or...
So we have a total of three Android devices that we're testing with. One of them, a Galaxy S8, has the camera out of focus and refuses to focus...
So I beat my head against the wall on this for a good two hours, so to save others the unpleasant experience, here's the answer. There are...
Okay, so you're mostly right, BUT I had to goof around with it a bit in order to get it to go. Just in case someone else is having the same...
So I (partially) found my own answer, and honestly, I'm kind of bummed about it. Not Unity's fault, though. It's a security thing. The browser...
I believe I already tried that - it would invalidate it when I ran it, and then I would have to manually click rebuild in order to get it to build...
This happens in both Chrome and Firefox. When the game starts, the mouse cursor is inside the window and invisible, as it should be (via the...
We have a VR project that has a rather large scene. Every time I click Play, the lighting looks fine and everything, but after I stop it, Unity...
Now that I think about it, you're exactly right - it doesn't even make sense to sync a ref type, because a ref type variable holds a memory...
That actually did do the trick, by the way (changing it to a uint, I mean). They really need better network documentation - some of the...
I'll give that a shot. It seems like Unity would give an error if that was the case, though. For instance, during my adventures, more than once I...
Warning - I have 200+ lines of code here, so if you're not a programmer, don't torture yourself. Edit: kienbb was nice enough to help me with...
Whenever I try to create an OVRHapticsClip with an audio clip, Unity crashes. It doesn't seem to matter which clip I use. If I try to create it...
Okay, so I've finally figured this out, and I have Unity building Oculus Rift scenes flawlessly. It was actually something that I overlooked in...
It's actually a Mac Pro. I added the GTX 960. And the 960 does do 4k. So I updated to 5.1.2p3, and now I'm getting the following error:...
Thep, thanks for the reply. I should probably point out that the getting started guide still says 5.1.2f1 as the recommended version, but I'll...
Update: Got this figured out. If you're getting the same problems that I did, use the latest patch, do NOT use the "VR Supported" checkbox, and...
Okay, so I've finally fixed this problem. Here's what I did. Instead of loading the assets using a FileStream, I created custom assets using...