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To answer my own question: material.SetColor("_Gamma",gamma);
Im trying to make a full screen colorcorrection shader (camera shader). For that i want to be able to adjust parameters directly on my camera, and...
I have the exact same problem. What is your system specs? Im running Windows 7 64bit on a Mac Pro. As soon as i open Unity 5 all internet access...
More posts related to this topic: http://forum.unity3d.com/threads/scripts-cannot-access-internet-in-editor.310137/...
Tried reporting it as a bug using the UnityBugReporter.exe, not sure if it works outside of the Unity Editor though.
Realised that there are a few posts about this: http://forum.unity3d.com/threads/unity-5-disables-my-internet.306591/...
When i open a new Unity 5 project i get the error: "Socket: bind failed, error: An attempt was made to access a socket in a way forbidden by its...
Hey. Im working on some controls for my new shader, and want some fancy noise to be used as a mask on it. However since this noise is quite...
I have a bit of a problem with Z-ordering on my shader here. If i have the shader alone with a blank background i see it clearly, however if...
I eventually found that you can use multiple passes with Culling on and off and combine them using the BlendOp. This is a bit problematic though...
Hey guys. I want to do a water like effect where i need to sample XYZ of the top layer (ie water) and the next layer (the sand floor). And then...
Purchased the shader yesterday and im pretty happy with the results its bringing. So, the 1 directional light is a bit of a limitation for me as...
Im trying to make a little script that can paint on spheres. The script casts a 4 rays from the brush (bounds) to the surface and using the...