A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
unfortunately the visual effect i'm working with can be (poorly) described as a "clusterfuck," so i'm going to have to pare it down and figure...
In fact even using URP it still shows up. what's up with that? full error: Shader error in 'Hidden/VFX/plot points/System (1)/Output Particle...
I'm getting a similar error with the Lightweight RP. Is that the same issue?
The text hint prefab is a gameobject with a canvas child with a TMPro object, where the gameobject has a simple `HintText` component that solely...
(could use some optimization, but I've been looking for this for *so long*) using System; using System.Collections; using...
How would I create this custom shader? (and if it matters, I'm attempting to add tessellated and displaced geometry to the depth buffer)
I'm trying to do this, but I'm using dynamically tessellated geometry. How do I go about implementing this?