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Has this been added? It'd be really helpful if you want to concatenate multiple rich text strings like above mentioned articles or in my case...
While in an ideal world working only with serialized data is possible. In practice: realObject.value = 5; realObject.SomeMethodModifyingThings();...
Deleting worked fine for me from my custom editors, so I dug into the localization source code to see what it's doing different. [ATTACH] And...
Mangaged reference is for fields with [SerializedReference] attribute. Take a look at this. [Serializable] public class B { } public class A...
Just did. The id is IN-61928
Haven't tested it, but I'm fairly certain that the not working case is the one that's relevant for me. All the other fields are accessible after...
Deleting an entry from the localization tables window causes unity to get stuck forever doing "Application.tick" (Waited for 7 minutes once just...
That's nice to know. Unfortunately I'm using 2021 LTS o_O Might have to update one day.
Once again I come across this issue and nothing was working. This is still using reflection under the hood, so probably isn't the fastest, but it...
I will try to reproduce it on a minimal project and file a bug report if I find some time. Very busy working on a new update of my game now...
I've been using unity's localization for a while and the project has quite a lot of keys in the tables by now. I think I've hit a really weird...
For anyone reading this thread. The ability to preload fallback locale was added in 1.4.2: Added Preload Behavior to Localization Settings. This...
Tested with the newest version of plastic scm gui and still the same thing happens with bigger check in's. Had to do multiple smaller ones again....
Was a couple of versions behind. Updated to a newest one and will report if it helped once I have a bigger check in to do. Not sure about the...
[ATTACH] Here's the result. Internet is very slow as expected, but it looks like the error appeared again. It's quite weird, because smaller check...
Using unity 2020.3.38f1 and package version is 1.17.2. As stated in the post same issue happens in standalone client and in unity's plugin.
I live in a pretty remote area and the internet I have is quite slow. Recently I added multiple songs to my game and they are quite big in size....
After a bit more testing fixed the issue. Instead of using GetAllTables I save all table references to a list and use that serialized field....
I want to make my game work on WebGL, which means all the tables have to be preloaded. Out of the box preloading works quite well. Problem is my...
Thanks for the fast reply! Works as intended. If storyTable is your StringTable that's the code you need....