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How can I change the Frame Settings of a Camera through Scripting? I'm trying to have a custom user quality settings, and im looking for ways to...
The object gets named "doors" in the hierarchy when it gets created, but the variable that holds the reference to that object is called...
I'll try it when I get to my dev pc. However, as I said, theres very few objects that interact with the doorParent variable. And I know its...
"doors.BroadcastMessage("resetState");"
the script that broadcast is returning the null pointer
each door is listening for a broadcast.
My "doors" object its just a empty parent, which the actual doors with the actual door script become a child of. A broadcastmessage gets run on...
Yes, indeed
I am creating a procedural game that generate rooms based on prefabs. Each of those prefabs has a door object that I parent all to a "doorParent"...