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That was it, indeed! Thanks!
I'm rendering some VisualElements that are positioned in world space, above game objects. Here is a method that is called in each Update....
What about 2022.1? We just migrated form 6f1 (that had some serious runtime bugs) to 22f1 only to found this issue. Is the backport planned?
Hi! Any info on that one? Will it land in 2022.1?...
Please, please say you found a workaround?
Sadly I didn't receive one yet. As soon as Unity provide me with one, I will post it here.
Hi @hugobd To answer your question, we are using Scale Mode: Scale With Screen Size. Match Mode is set to Match Width Or Height. Reference...
Unity 2022.1 has a bug that resets ScrollView position. To reproduce this issue place a Slider inside a ScrollView in a position, that requires...
Hi, Any ETA on this one @hugobd ?
I'm looking for a way to find all ScrollView child elements, which are visible with current scrollbar position. I know I can compare positions -...
@Aka_ToolBuddy Have you received any info? Can you provide a link to issue tracker?
GeForce GTX 1060 6GB so AFAIK it is Vulcan. Here: [ATTACH]
@JuliaP_Unity @antoine-unity @benoitd_unity Do you guys have any idea on this? How to fix it or disable? Or is fix for it coming any time soon?...
As in title - if I have a Button that is disabled and I move mouse over it, hover state is activated and style in :hover applied. Is this...
We run into an error while using font asset set to Multi atlas texture and not set Clear Dynamic Data on Build. This is probably related to...
When selecting text in TextField selection and caret are invisible. This is text box with full text selected. Caret is invisible and only small...
We have :hover selectors all around our gui. Not sure what do you mean by many - there is around 100 elements in total with hover state. But...
Hi, Without deep profile it only shows 60ms. But still, this is huge number and really annoying. [ATTACH]
While cursor enters on leaves visual element, there is a HierarchyTraversal call. In Editor it takes almost one second to complete, being really...
Yes, thank you. Also in 2021.2.0b5 even without per-release of input system it works fine.