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OT, this does absolutely look wonderful. Great artistic vision!
No problem :D Weirdly enough Unity does not throw an error if you use transform.tag
Y-hello there, the culprit is in the OnCollisionEnter2D, the right call is collision.gameObject.tag == "platform" not transform. Also for future...
Y-hello there, welcome to the wonderful world of game devs firstly. Secondly, an Object Reference Exceptions basically means that there's...
Thanks, I'll try that
Hi Gregoryl, Thank you for your time to answer. I was afraid I would get this kind of response :D The project is a concurrent multicam...
*Usng Cinemachine 2.7.1, Unity 2019.3 Y-Hello there, I'm programmatically adding Follow/LookAt target and Cinemachine Transposer/Composer to a...
Y-Hello there, first things first, welcome to the wonderful world of game dev! Secondly, for the sake of readability, it's better if you format...
lol, I find it useful for quick/short cutscenes. Just throwing some guesses, could it be that the timeline was struggling 'cause of frame rate...
oooooh, that is good to know for future reference. Thanks @chap-unity
@unity_9C31F72053387C314EDE could you share some pics, it could help. If you have to flip something, it would probably be better to rotate the...
Np, glad it helped :D Normal maps are interpreted as "direction" of a face/vertex, then unity uses the values to drive the shade of the mesh...
The UVs shells look fine. Are you sure is not overlapping with maybe the back face? That dark blue usually means that it is overlapping...
Y-Hello there, Your guess is most likely correct, you should try import the model in a 3D software and check if the UVs are overlapping,...
Y-Hello there, Try to take a look at this other thread, maybe there is a solution that could work for you. unity is already in list. you cannot...
Y-Hello there, never done anything like this, is a nice concept. I believe it could be achievable using a Decal Projector, but you'd have to...
Y-Hello there, and welcome to the wonderful world of game development. Know that there are plenty of free resources where to get a first grasp...
Np :D As long as you keep you planar space (eg. using (X,Y), (X,Z), or (Y,Z)) and Unit length the same across the 2 projects you shouldn't have...
Y-Hello there, there are different ways to do this. If we are talking about a "HighScore" property, you'd need to save the value either using a...
Y-Hello there, the code you are using to modify the scale of the object is correct, it would be much more useful if could post the whole script...