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inventory.Sort((a, b) => a.itemName.CompareTo(b.itemName)); You Sir, diserve a medal! Thanks a lot! All other stuff I found online was rather...
Hey Folks ^_^ So I'm sort of working on an inventory system. Right now I storing the items in a list. The problem is: I would like to sort...
Cheers! That worked a treat :) Would you be able to explain why it worked in JS but not in C# ? I just would like to understand it.
Yes I tried that before ( and again just to make sure) but the object is still not moving. This is the code I feed into "void MoveTo":...
Hey Folks ^_^ recently I've been working only with c# so I started "translating" the js scripts of one of my projects into c#. However I'm...
OK guys so we found why the character was acting strange: the blend mode of all animations was sat to additive, causing the havoc when the enemy...
The animations are baked in Unity. I couldn't find any difference in the scales. Could the sample rate of the animations in Max and Unity be an...
So I had a look at the bones while the game is running and apart from the root bone, the skeleton is all over the place :( Well it is rotating out...
Here an image to illustrate the issue: [attach] I imported the character and the animations separately. The skin of the character just starts...
Why would I have to do it ? I can just split the animations right ? The Problem is that either way the mesh gets completely distorted :(
Hey Folks ^_^ So I have the player character, I can swap animations end everything works fine. The problem is, I'm using the same model for the...
Thanks I'll give it a go :)
Hey Folks, I ran into a strange problem: When I try to calculate a chance, it returns zero even though none of the elements of the formula are...
So I found the solution to the problem: I created to RPC calls, one to send to every client that he was hit and a second to destroy the bullet.
Yes. var bullet = Network.Instantiate(mgProjectile,bulletSpawnPointMG.position,bulletSpawnPointMG.rotation,0); var targetDelta =...
Hey Folks ^_^ I have a bit of a peculiar problem. For some reason the fired bullets keep getting stuck in mid air for no apparent reason. The...
@bigmisterb I'm afraid this wouldn't work ... the planet the player walks around is not spherical ... it is well .. a bumpy ball :D
I suppose this is by far not the biggest mess I made XD But I will look into your approach :) Thanks a lot guys :)
Did you get my PM?
Hey Voodoo :) Movement is a lot smoother :) Thanks! Do you have a hint how I could approach the 1) issue (with the spinning around on the Y...