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Is is possible to create a shader in HDRP that is fully transparent but hides all 3D objects behind it? It should only let the canvas, in "Screen...
@karl_jones Sorry but, any luck? How can I add more info to a reported issue? Do I have to submit another one?
@karl_jones Thanks for the help! I just now added UI buttons and it works fine with them. The issue seems to be only with Input.GetTouch() API....
Ups! I forgot to include it... https://fogbugz.unity3d.com/default.asp?1182325_vvnmrdd05b76nkiu
Hi @karl_jones I filled the bug but unfortunately it's still set as "open"... As described, our touch system works fine on the Windows desktop...
I imported the full Unity Measured Materials Library and I'm using some of its materials in a HDRP scene. I followed the instructions to add the...
Somehow, StackLit.hlsl was missing this line:...
I'm getting errors like this one when using materials from the Measured Materials pack: Shader error in 'Shader Graphs/MetalAnisotropy':...
I'm developing an app that runs across 3 large multi-touch displays. I added the following script just to get all touch point coordinates: using...
I'm sorry, ObservableTriggerBase has AwakeAsObservable() and StartAsObservable(). What's missing is only the extension methods.
Hi, Is there any special reason for ObservableTriggerExtensions not include AwakeAsObservable and StartAsObservable extension methods? Also, Awake...
Just now I noticed the cameras for Split Stereo Display (non head-mounted) are swapped. It's easily fixed by setting a negative Stereo Separation...
@thep3000 it would be nice if you also documented how to add support to other sterescopic devices using the VR support feature.
@thep3000 I was looking for a way to use the VR support to stereo render on AR HMDs (other than HoloLens). I'm glad you didn't hide the Split...
I want to know if it's possible to create my own VR/AR device integration. Is the API for this public? If so, where can I find information?...
2 years after this thread started why am I getting this same error in Unity 5.1.1f1? Error building Player: Win32Exception:...
It's so stupid of me. Coordinates are normalized so the floor is always zero when I divide first. Thanks for the tip... Antao
I'm a beginner at shaders. I want to have pixelation effect in a texture and wrote the following code: Shader "Custom/Pixelate" { Properties...
Thanks for sharing the shader code. I'm trying to use it but it results in a lot of aliasing. How can I reduce it? Thanks
The point 5.10.4 of the Asset Store Provider Agreement states "Assets shall not contain any software licensed under the GNU General Public License...