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Shushustorm - You have totally valid concerns and hesitations about source control. But the benefits far outweigh the costs. (I have sad...
IMHO SSD is the way to go. Haven't had any issues and have heavily used them for years on both Windows and Mac. Of course, backup your drive...
nice!
... float force = 600.0f; float angle = Random.Range(0, 2f * Mathf.PI); float x = Mathf.Cos(angle) * force; float...
There is insideUnitCircle Returns a random point inside a circle with radius 1 (Read Only). insideUnitSphere Returns a random point inside a...
We are seeing periodic spike in profiler that causes a hiccup in otherwise smooth scrolling. The strange thing is that the profiler shows 90% in...
If I try to change the sortOrder on the SpriteRender component of the children of an object immediately after activating it, the sortOrder reverts...
Mantas - I am trying to replicate the error in a new project so that I can submit bug report. In this project, I can replicate the error in the...
This is happening for us in 5.0.2 - both in editor on mac and on some ios devices.
The concept is called cross-compilation. It is a core component for any toolchains targeting a specific platform. If you think about it, the...
Google: View Frustum culling. However, It is already enabled by default. Only objects whose bounds are in the view frustum are rendered....
This is definitely broken again in 5.0.2p2 - can't see UI in scene view.... Reverting to 5.0.2p1 fixes issue
Google "unity gitignore" Github has sample one. The current approach of checking in the entire assets directory is very resource heavy. I am...
You need to declare a variable in your class before using it. Animator Anim;
...Open Editor Log... Top Right Corner of Console.... will show build output logs including what assets are added and how big they are
Not sure - but once Windows Blue Screens all bets are off. Blue Screen means system os corruption - I have seen it corrupt core windows system...
Looks good.... BTW - I think you mean Rogue-like ? Rouge-like means red ;-)
I know this might not help now...but for your future as a game developer.... Use version control e.g. git It is fundamentally important to all...
One of the problems using Version Control with Unity is the size of the Repo. But ironically, a lot of the data in the repo is not project...
Regarding hardware texture usage - each gpu supports a certain number of texture units e.g ios A7 and A8 have 32 see...