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As far as I can tell, receipts for autorenewing subscriptions are always null on testflight and in the sandbox environment. At least that's the...
I'd like to point out that the above solution doesn't appear to work at all for Mac users. Is there another fix so that I can compile my project...
For what it's worth, I'm seeing this crash at least 10x per day with around 100 DAU. I wish I could be more helpful, but all I can recommend is...
Nope, the crash reporter seems to be having trouble with it: Managed Stack Trace: UnityEngine.UI.InputField.LateUpdate () (at...
I'm also seeing this crash for multiple users per day. I don't have much else to offer, but it might be worth sending somebody to look at that...
I know for a fact that our banners are visible in-app, so it's really odd that reward+video are both reporting healthy while banners are at...
@tailorjay so I'm trying to figure out how to offset for this, and I ended up multiplying 50f * {canvasScaler.referenceResolution.x /...
Sounds good, thanks!
Do all unity banners have the same dimensions, or is it device-dependent? Is there an API Call? Is it documented somewhere? Basically I just need...
Hey just looking to bump this now that a year has passed. Any ETA on notifications for crashes? Is there an issue I can upvote in the tracker?
Thanks for making this! Point of interest: it looks like you can use VS for Mac as the command line build tool by changing the mdtool path to...
Hey guys, fast forward to 2018.1 and I believe this is still occurring. @rasmus-unity can you provide some updated guidance here? I just shipped...