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Wanted to add to this thread that the aforementioned websocket process worked for me, but I had to use Firefox instead of Edge in order for it to...
I'm having an issue where I can't get the cursor to appear on the curved UI. The buttons still light up, but I can't see the cursor UI. I'm...
Qubicle is a voxel editor available on Steam from Minddesk. Popular games such as Crossy Road use Qubicle to make their characters. While...
Ryan, For mine I do a velocity check to see if the player's velocity has stopped. You can use agent.velocity.magniute to get the velocity of a...
Just released an update video on set-up with 2017! VR is growing so rapidly I'm trying to keep up! :] [MEDIA]
Hi, this is Drew from Acem Gaming and I've started a tutorial series on developing different features for Oculus Rift VR in Unity. I hope these...
Were you ever able to resolve this? I'm having the same issue right now. :( One solution I might've just found is to upgrade to Unity 5.6.2....
I would wait until VR is a little more developed for Unity 2017. When I upgraded my project from 5.6 to 2017 I ran into a lot of compatibility...
Check out this week's tutorials! Unity 5.6 - ColliderDistance2D & Distance Unity C# - Dictionaries Unity Oculus Rift - Camera GUI Unity C# -...
I'm trying to learn how to create the different texture maps for PBR materials using Substance Designer and was wondering if anyone knows a good...
Check out this week's tutorials! Unity 5.6 - Post-Processing Stack Unity 5.6 - Video Player Unity 5.6 - Edge Radius Unity C# Tutorials - Lists...
Check out last week's tutorials including a new series on VR with the Oculus Rift! Unity 5.6 Outline Editor Unity C# - Interfaces Unity 5.6 -...
Check out last week's tutorials as well as some new 5.6 tutorials: C# Tutorials Static Properties Other Tutorials Unity Text Mesh Intro Qubicle -...
Here is an update of tutorials that I released this week: Encapsulation: Unity Physics Basics Clamping Values Polymorphism Linear Physics...
I've updated some of my tutorial series and added to some tutorials on my channel recently. I had been very busy with work, and am just getting...
Hello, I'm wondering if anyone has attempted to upload a WebGL build onto their weebly website, or would know how to. I know that Weebly has...
Hey Ezekiel, I've never played triple triad, but you can keep track of the objects using a 2d array in your scene. One solution could be to use...
I was just hoping to use this feature myself for level control :]
This is how I would write the script: (In C#) EnemyDeath.cs public class EnemyDeath : Monobehaviour { public void OnTriggerEnter(Collider...
To hide gameobjects in the scene, use <GameObject>.SetActive(false) to hide objects and <GameObject>.SetActive(true) to show them again....