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could you elaborate how you managed to get it working?
hey there farfarer. any news on this awesome shader?
lets just hope for some upgrades on 3.5
after seeing this presentation from 2 years ago http://www.gdcvault.com/play/1277/HALO-WARS-The-Terrain-ofr you really notice how unity's terrain...
on my macbook pro with geforce graphic card, the black areas appear even if using the diffuse only package. now, i tried both packages on my mac...
so maybe its something with mac + geforce? hope u find a way to get around this little problem! only being able to use the shader on windows will...
yeah, im on a macbook pro. my graphic card is a geforce 8600m gt 128mb. the black areas continue even after hitting play. ;(
first of all, thanks for this awesome shader! cant wait to use it for real! now to the problem. downloaded the latest version, created a new...
i got something wrong going on. this is what i get after i unpacked the package. [IMG] [IMG] [IMG] if i move the camera far from the terrain...
going to try it out right away!
you can find me @fremachuca
this will definitely be interesting.
yeah. its really good. was very impressed at the quality of the work. looks just like playing the real sonic, but in a HD dream. great to see this...
checked out your tutorial on vimeo. this is just awesome! thanks!
this looks really fun! but 3h is waayyy to much time for the amount of artifacts and the complexity of this scene. there must be a way to tweak...
this is just full of awesomeness!! thanks a lot for this great tool!
this is great! like someone already said, a option to save a created track would be time-saving. i would keep your graphics clean and simple....
this looks great! cant wait to try it out!
start small, with simple shapes. use basic forms to try out your game. when your more comfortable with modeling on any 3d software, then worry...
this is just full of awesome! love the okami-graphic style!