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Hey y'all, having the same need on my end. I found this. I have not tested it and won't be testing it right away, but I found that it does...
Same here, all of the above. Tried all this to no avail...
Hey everyone, just had this problem happen with a client and it's because their browser was downloading the app to a Temp folder instead of to the...
Thanks Alan. I did not get your email reply, but I had a similar thought and wound up just using PostgreSQL to host the planet file.
Can I use this asset to load offline OSM data? Could I use it to load data from the Planet.osm file that OpenStreetMaps.org releases? This asset...
Did you get any further with this? I'm literally at the exact same spot right now.
Thanks Elthari0n. Could you possibly link me to the Unity bug in question? And just to be clear, this is solely a bug on the Unity side? Thanks! Bob
Hello, I'm getting this error in Unity 5.4.0 b21 Dynamic batching: index buffer source is NULL (first IB byte 0 count 0 first vertex 0 offset...
No go sir. I think it could be done with a custom rendering solution.
[IMG] Thanks for moving beyond your own ego to have a reasonable dialogue with the community that uses and supports your tool.
Hey folks, I'm trying to extract a texture from a shader after the final pass of that shader, so I can get a texture with lighting applied to it....
I'm digging this plugin, but does anyone know the protocol for mapping the face/expression tracking to a custom face mesh/rig? Thanks!!
This asset is great, but we are having an issue where the root object a TextBox is in is getting deleted when the game starts. This only happens...
Hello, I'm also unable to see any noise. I'm working in an Android project and I'm in the default noise scene that comes with the package and...
Thanks for your help Graham! I'm realizing that I used the words 'license' and 'subscription' interchangeably, but based on your answer they are...
I have a question about different licenses on the same project: I have a Unity Pro and Android Pro subscription. I just started working for a...
Sure! The human ear filters sound so we hear certain frequencies as being louder than others. Actually, we tend to hear stuff around the frequency...
Hey all! If you're going to be doing a lot of stuff with music visualization, this will be very helpful ;) I just converted a really nice...
Yes, what he said!
I had this problem before. Try saving off the thing you want to add as a variable first. GameObject ship = Instantiate(ShipToSpawn,location,...