A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I want to call .editorAsset in my ScriptableObject's OnValidate() functions, but I get the error " SendMessage cannot be called during...
TMP_InputField.OnSelect: public override void OnSelect(BaseEventData eventData) { //Debug.Log("OnSelect()");...
Re: the original issue with the "Failed to resolve assembly: 'netstandard, Version=2.0.0.0...'" error, I was able to resolve this by adding a...
@zeroyao could you confirm if the fix is in 2020.3.0f1? It appears this is the issue tracker:...
Same here: 15: ERROR: Error installing /UNITY_PATH/Unity/ruby/gems/bvr-3.6.6.gem: 16: The last version of signet (~> 0.12) to support your...
So I've updated the TMP plugin to 2.1.4 and am no longer seeing the exception in the Unity crashreports. Hooray! No sign yet of the flashing...
Sorry for the late reply - We do have some full-screen UI Image components that we use to do a full-screen fade-to-black transition. No full...
Here's a twitch clip of the flash: https://clips.twitch.tv/ScrumptiousLongLyrebirdArgieB8 At around the 17 second mark.
I made the change by copying the package into my Assets folder and removing the package from the package list, and then modifying the code in...
No unfortunately - as mentioned, the only repro we have is "play the game in the player, not editor". The game is out though and I can send you a...
I've been lurking here a while - we've been seeing this exception via the Unity Cloud Diagnostics reports in our live build - we don't get it in...
Correct link confirmed! Thanks for the quick fix @ollieblanks
Hello - It appears that the share URL of builds has changed recently, but the slack notifications are still linking with the old URL. Slack...
Hello, I'm creating unity terrains at runtime. For the alpha/diffuse, I get the texture using TerrainData.GetAlphamapTexture, write some pixels...
Oh my god I have literally spent the last 6 months intermittently trying to solve this, and this did it. We're not even using GI.
1.11.2 has indeed fixed this issue for us. Thanks!
Thanks, but to clarify - does 1.12.2 fix the hitch described on this thread, or the slow playmode from the other thread?
I can confirm the issue still occurs with 2019.4.1f1 and addressables 1.10.0
Oops, sorry for not including that - we're using addressables 1.7.5 with unity 2019.3.13f1. (we have this problem if we update to a newer version...
I can also confirm that the issue still exists in 1.9.2. If it would help I can report a bug and include my project for the team to help with...