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Hey, I got a really weird problem here using VRTK on Unity 2017.4.10 I made a szene in Unity with the VRTK package. [ATTACH] I am using a...
thx, that worked as well and is a better looking solution...
Simple Solution: Just made an empty state between "Entry" and the two other states...
Hey, I have a simple controller which controls if a male char is sleeping or idling while standing on his feed. A script controls the controller....
Is this up2date? Cos I need a canvas in world space fit to the view of a cardboard camera! Can I use this code for this? The unity dev mentioned...
Ok I figured out occlusion culling won't take ZTest into account at all... Even if those objects are not Occlusion and / or Ocludee Static the...
hey thanks for your help but it still gets culled ... I used the UI-Default and added 'ZTest [Always]'! The Occlusion Culling ignores that...
hey, I d like to know how I can set up a UI Objectives marker in World space to not being culled. So its always visible even if the marker is...
hey... I did not try final gather, cos it takes much longer and I tried it before some times without any affect. But I now figured out a way which...
I shoudve been more particular in what I scaled up but I mean the "Scale in Lightmap" option under Lighting - Object and not the mesh itself! Yet...
As far as I know if I uncheck baked GI Lightmapping is not working at all?! I scaled the wall meshes up though, but no difference... Its even worse
Hey, I have solved a lot of issues with lightmapping lately but still have a really annoying problem. Here is my first thread to my lightmapping...
Hi, I recently reworked my entire leveldesign to get more performance due occlusion culling so I set up my level modular. I am using an Area Light...
hey, my scene is entirely baked and somehow I am getting strange light effects on mywalls and ceilings. In the screenshot you can see how bright...
hey, I have two meshes (walls) on top of each other, perfectly lined up and somehow I still get a weird shadow bleeding (dark line along the edge)...
I set up some Occlusion Areas and positioned them in the height of my camera with a height of 1 meter. Its working way better now. Not perfect yet...
yes
hey, since I have some issues to get lightmapping in my level looking nice and read a lot about it, I still have some questions about my models...
Hey, I have problems to get Occlusion Culling working properly. On the screenshot below you see those green visibility lines going through a...
nice to help you out with that... but I had some issues again after I did this and it was due to the g-sync option! I dont know anymore what I...