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Yes, I'm experiencing the exact same problem on an iPad 2 (also with the latest 5.1.1p2 released today). However, it works fine on an iPhone 6. I...
Hi, Thanks for sharing this plugin :) I got version 1.6 working in my project without any problems after forcing the graphics api to OpenGL ES...
Hi, It appears that I've run into a problem with the lookAhead variable. Isn't it possible to change this value in runtime? It only updates if I...
Thanks for the reply, Baroni :) SWS also looks very flexible in the tech demo so we'll buy soon.
Hi, We're looking into buying a waypoint solution for some simple fish animation and AI. Is it possible to change or create waypoints in runtime...
No one knows how to use Social.LoadUsers? That's unfortunate :sad:
Hi, Does anyone have an example of how to use Social.LoadUsers? The documentation is a little lacking and I can't seem to wrap my head around...
Hey guys, Check out "Make My Head Grow" for iOS developed by my friends at Funday Factory. The style is quite different from most games...
I was struggling with this as well. Thanks for the solution, Lazer_13 :)
Found it :) http://docs.unity3d.com/Documentation/ScriptReference/Animator.ForceStateNormalizedTime.html
Hi, I was wondering if it's possible to scrub through an animation in runtime by scripting a float parameter or something like that in Mecanim?...
It worked! Thanks again :)
Both, they neither cast nor receive shadows. All the other shaders work fine with the shadows, it's only an issue with z-corrected shaders as far...
BTW, is it intentional that the z-corrected shaders don't appear to work with realtime shadows?
Oh! That was indeed what caused the issues. Thank you very much for the quick reply. And thanks for creating these fantastic shaders :)
Hi, I'm having problems with the shaders that are zipped in this pack. When I unzip them, create a new material and select one of these shaders,...
This is understandable. I would however consider a "Like"-button to be quite common functionality and seeing how many users are struggling with...
Thanks for the reply :) I noticed in your API docs that CoreLocation uses both GPS and gyro data. Would you consider it to be stable enough for...
Hi, I was just wondering if the CoreLocation plugin is more accurate than the built-in LocationService? What's the difference between them?
The dynamic features look amazing! I hope this will be able to run smoothly on mobile devices. Looking forward to further updates :)