A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Except it's incompatible with the palette shader I'm using, so I'm still looking for a solution. More info here:...
Well the other palette shader requires point filtering also. And btw I'm very willing to pay someone to fix this for me.
Hello, I bought this shader yesterday and I really like it but the palette swapping shader I'm using requires textures set to point filtering. It...
Ok I've found how to achieve this look! The RetroAA shader: https://assetstore.unity.com/packages/vfx/shaders/retro-aa-65509
Setting my sprite textures to bilinear makes them way too blurry, but the stretch fill option sets the camera's activeTexture to bilinear which...
Hey letting you know I found a fix from this post:...
Also btw this started happening to me earlier this year, maybe Jan or Feb.
Ah, right, ok thanks.
Hello, I was happy to see this last update because that raw input change sounded like it would fix this problem I've had. But it did not. It's...
Hello, maybe a dumb question but I've always wondered why the lines with this are vertical instead of horizontal. I've messed with this a lot and...
Oh wait duh, I realize what I'm missing. Mesh != rect
Oh thanks, didn't know that. But I couldn't verify a change in rect. I tried comparing fullRect vs tight but they're printing out the same rect...
Sure, here's what I'm doing: //each sheet for this character: for (int i = 0; i < sheets.Length; i++)...
Sweet thank you!
Mind sharing?
Bump. I'd like to see this fixed too if possible. Sprite.Create causes my game to hang for a second if I call it dozens of times in a loop (Unity...
Thanks, I got it fixed. I guess it was only showing that data in the text file because it hadn't been updated yet or something. I closed unity,...
I made a mistake which caused all my inspector data/references to be lost for one of my scripts. But if I open the .prefab file in wordpad I can...
Oh I didn't know that, that helps, thanks!
I always have a bunch of gameobjects in my scene that I have to click on and then reach up and click again on their checkbox to...