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I was thinking that once you've rigged a certain part, you could just duplicate it and then modify it to suit your needs- because generally adding...
Looks interesting, I've yet to see something similar.
Yeah, the main reason why I reposted that was because I have no intention of going commercial in the forseeable future, good ol' penniless student me.
I've noticed recently that although I thoroughly enjoy a lot of the aspects of game development, I have started to recently lean towards the 'web'...
Yesir, there are plenty of 2D games made with Unity that have gone on to be very popular. http://unity3d.com/gallery/ - Take a look at the...
(Sorry if this has already been mentioned, but there is simply too much here for me to read and not get distracted.) Perhaps an option to...
:D
You could create a large, invisible torus (or a custom shape, depends on how detailed you need it) with a collider on it around the area that you...
I would suggest doing this, as it's most probably a simple matter to replace the mesh at runtime. Simple models (like hats) could probably just be...
This depends on the nature and complexity of what you are trying to achieve; can you please give an example of what you're trying to make? Because...
Agreed; the Flash player installation/updater seems a lot more appealing. Perhaps some more streamlined installation options should be...
Do you mean something like the Asset Server? I'm sure that there are a lot of SVN controllers out there, and how well they will work with Unity...
Monitor RGB I think, not too sure though. And something to do with Proof Colours :P When I get home I'll have a looksee.
So why are you using this one instead? (Just wondering what the differences are, as I've not had a chance to see it running.)
Are you wanting just the effect, or the actual presentation (which would requre an accelerometer, and only work on the iPhone, which is what I'm...
Is this the same as the script that's bundled in the 'Standard Assets' package?
For the partner following you, what kind of "elasticity" do you want; how far they should be, how long before they respond to your movements,...
This entry in the Explosivo! contest utilises camera shake; you may be able to have a look at the code and derive your own from it.