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The fact we didn't need to track bullshit like this was a major unspoken selling point. One that didn't get talked about much but which any...
Man, finding this thread is wild. Determining what device is currently being used is so incredibly basic and yet none of these solutions are...
Closed, and doesn't relate to shader graph, that was just a coincidence. Issue got solved by adding a reflection probe to the scene. I'm not...
Comparison of the problematic spot in the frame debugger. These are the same assets built on the same machine. [IMG]
I'm working on a project using Unity 2021.3.10f1, and we have a build machine using Jenkins. This is the first project I've dealt with that used...
Removing this option feels like Unity developers don't actually work on any real Unity projects. There are no projects at any meaningful scale...
No it didn't. If you didn't actually ship it, ideally on multiple platforms, it really really didn't. You come across as naïve for even thinking...
I'm working on a project that's very fill-rate heavy, and we'd potentially get a lot of benefit by rendering our background at a lower resolution...
This issue is still present, I'm getting it in 2020.2.4f1. EDIT: Three days later, here's a blog post explaining what we ended up doing, with...
I just profiled both disabling shadows in the URP Asset, and simply setting shadowDistance to 0. Both profile the same, so this seems like a good...
Does setting shadowDistance to 0 actually stop the rendering? We're not using a main light, there's a pretty big collection of 'secondary lights'...
We're porting a game to Android and moved the renderer successfully to URP for performance reasons. We'd like to have a few detail settings,...
Hey, we noticed you found our blog post and pulled some stuff from it. Works for me! Building for App Store has been so much messier than we...
I see what you mean, it should probably just revert to a non-MSAA mode or something rather than crashing. Regardless, I'm going to need to ship...
I dunno, this looks very intentional in the log. It reports "failed assertion 'rasterSampleCount (2) is not supported by this device". I tried...
I'm currently working on a title that makes used of forward rendering to allow MSAA. In the options screen you can cycle through the available...
This issue is still present in 2018. Touch input on Linux is unusable. This is pretty unfortunate since we make interactive displays for a kids'...
This feels like a bug to me, but I'm hoping I'm just doing something wrong. Basically, I'm writing a game where I have to draw a complex shaped...
I'd strongly encourage getting proper version control going ASAP. And that doesn't mean just check in some scripts -- check in everything. You...
I asked this a while ago in Answers but there doesn't seem to be much traffic there. :/ I've actually got a couple possible solutions to...