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I was looking at it because the regular deferred pipe doesn’t work, so I’m stuck with either forward or legacy pre pass. I’d go with the latter,...
Long shot but here goes. I am developing with 2018.2 for the PSVita. All is going well, however I would like to try SRP, specifically LWRP. I...
You can but you have to save to “ux0:/data/file.ext”- for some reason Application.persistentDataPath is read only. Ux0:/data exists on every Vita,...
NVM, this is actually working fine, I just need to add a damper to the speed of the rotation!
I have player Y rotation on joystick input working, but I am trying to figure out how to make it happen smoothly- right now the player snaps to...