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So does anybody have any pointers on this? Since there isn't a plugin in the asset store, I was thinking of giving this a shot myself to get...
Is there a SocialNetworkingAndroid facebook logout callback event that I'm somehow missing? iOS has one (facebookDidLogoutEvent), but I don't see...
Just for future reference, we got a rejection for an unrelated reason (offering in-game incentive for reviewing our game), and we'll be taking the...
If you're using the SystemInfo.deviceUniqueIdentifier on iOS, you're grabbing the UDID of the device. We knew it was frowned upon, deprecated...
I don't have direct access to their machine. It's a client of a client, so figuring this out remotely has been fun. It seems weird that the read...
Again, for future reference, I'm going to follow this up with later findings. Since we didn't have a machine in house with a matching browser...
I've got a unity web project I'm finishing up shortly and there's a screen grab at the end of each session that we save out. It works great most...
Our second multi-platform Unity game is out. It's a promo game for an upcoming A&E show called Breakout Kings. It's a 2D speed maze type game...
Hey Phil. I've compiled plugins. My sdk manager looks similar to yours, other than me not having a couple of the latest ones. I do have the...
In my experience, OF 1.7 and Unity 3.1 are not compatible. They both try to make use of default XML layouts and conflict with each other. The...
We released Army Ranger Challenge not too long ago. It's a free app featuring 3 game modes - Obstacle Course, Spot Jump and Pugil Stick (it also...
In my experience, OpenFeint.1.0.1a is compatible with both Unity 3.0 (requiring an apk unpack and repack with the proper assets) and with Unity...
I've been trying to upgrade to the recently released OpenFeint 1.6 and something I'm doing isn't quite right. They changed several things, most...
Did you download the android app I linked to above? It's a simple visual tool to visualize the problem. I'm disappointed to hear the droid 2 has...
I don't have input lag but the sound lag is terrible, in 3.0 and 3.1. Anybody have tips on ways to get the Android to play a sound when you ask...
This is what I've been using: Vector2 touchPosition = Vector2.zero; if (Input.touchCount > 0) { Touch firstTouch = Input.GetTouch(0);...
BTW - using just the default android-facebook-api was much easier (you can add a layout similar to the AdMob method and grab the context instead)....
I'm trying to see if FBRocket (android api for facebook) will cooperate with Unity. I'm stuck at the login level because it specifically wants as...
The way I've gone about it is to decompose the apk using apktool, add the assets I need, then repackaging the apk with apktool (but you will need...
In order to get OpenFeint to run, I had to unpack the apk, add my resources, and repack it back up. I explained it in slightly more detail in the...