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I definitely get the OPs vibe, I too would want to have some options to script Burst easier, and be more flexible in writing Burst-enabled code....
Yeah, so the practical limit of bandwidth, and how easily it's reached in this case. Tbh I'm not sure what is cache efficiency though, and how...
:D Yeah the OP question was quite sound. I'm just playing with DOTS now, and exploring it trying to understand how it works, and the limits of it....
Oh yeah, looks interesting! Thanks, I'll try that out too! :thumbsup:
This seems to be pretty much the only way to make use of aspects in such scenario, right. However terrible this is. However, then the question...
Thank you for the answer! It's interesting to know that this idea is reaching the limites of the abilitiy of the compiler. I've encountered such...
Well, you never said if the DLL was native or not. To whoever finds this thread, and wonders about using a native DLL in a WebGL build -- yes,...
In search for answers to questions that are much similar to the OP, I came across your library that can be a part of the solution to the problem:...
That is no surprise since you're using `Allocator.Temp` for it, and that its intended behavior. You need to manually manage the arrays, so create...
If you're seeing this when working with Unity then try clicking the "Regenerate Project Files" button in Unity's Preferences->External Tools, and...
Here is a couple of links with discussions on how to better implement huge worlds. There is a lot of debate going on which approach is better and...
Unfortunately the author did not update the package for quite a while, and did not follow up the roadmap that's outlined on the Asset Store page....
I'll just leave a link here to a post about BLAST that has all the links to useful related pages, for quicker reference:...
I'll just leave a link here to another thread made by the author of BLAST: https://forum.unity.com/threads/runtime-ai-scripting-in-burst.1158443/...
Hey, this is a very impressive project! How is it going? I notice the Github project was not updated for a while, but on the other hand it seems...
I was looking for something like this and it turned out this feature was already present in the asset I've been using for 2+ years already xD....
Hi! I'm sorry to necro this thread a bit but I wanted follow up... Would you please satisfy my curiosity and answer a few questions?: - So how...
Might be something to do with the peculiarities of FixedUpdate, how it synchronizes with Update and LateUpdate, and how you configure it. I'll...
Is it known, will this Deferred Renderer for URP work on mobile devices so that I'd be able to have a few dynamic lights in my game without it...
So what's the answer? I love it how even you yourself being within Unity can't get any response from others in Unity, for 3 months and at least 2...