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I'm on the latest update, and I think he's only one build behind, and this has been since we bought our latest batch of assets. We bought a few...
Hi there, me and a friend have a Unity project shared via dropbox. There's a reasonable amount of graphics and stuff in there, but not a huge...
uhh...bump.
Hi, I have a random dungeon generator, which created various paths etc. I want a basic waypoint based pathfinding system that scans for...
fun new update - I made a windows backup a couple weeks ago, so I restored unity off that, and on this computer it's still got the same issue...I...
Howdy, At first I thought this was a single project that was affected, but its more global than I thought. Any time I try to open a project...
Hi, The project opened just fine yesterday, but wont today. It's on a dropbox account, so I had a friend open it, and it opens fine for him...
...uh, bump :)
Howdy; I have a randomly generated dungeon (multi level, though pathfinders dont need to travel between levels) As the map is randomly...
Howdy, So I have a indoor room split into two areas for logistical reasons. I currently just have an empty space which, when yuo walk through...
No, it's not grid based. I put in a raycast, to check if stuff was nearby, but there were too many eventualities where it missed. Here's the...
Howdy. So I've built a random map generator - or to put it in context, a dungeon generator. Every time a new segment is added to the dungeon...
Thank you, that was what I was planning on doing, until I realised that you can't "select" unity terrain trees...
Bump - Please help... :)
Hi, Beens truggling with this for a while, how would I go about, at runtime, when you press a button, all the trees on the terrain...
Hi...pretty much just a bump, I still could do with some help...Here's my code as it is currently- var units : GameObject[]; var...
Hi Johan - I added my onGui bit, and it worked perfectly! A quick question though, with them being counted in such a way, is there a way to have...
I'm trying to use var units = GameObject.FindGameObjectsWithTag ("Player"); to get a list of objects with the tag player. that part works...
Huh, thankyou. The usual Edit>Duplicate doesn;t work, but that does. Thanks!
Hi, I've got a metal material (Bumped reflective diffuse). I've got it tiled 25 times in each direction, purely because that gets the look I...