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Ah, the answer is that while assigning the triangles does refresh the mesh, refreshing the mesh does not get noticed by the MeshCollider....
Best page ever. Thanks. http://unity3d.com/support/documentation/Components/class-MeshCollider.html
When I make an object, I generate a new MeshCollider for it based on some game parameters. It appears to get added correctly, but it doesn't draw...
I'm working on a project where we generate a lot of meshes. So most of the stuff in the world is a MeshCollider. The main vehicle (also...
The place I work doesn't have any extra 3DSMax licenses ($3500!) and I just want to make little test models without having to bug an artist. Any...
Best way to describe this is a 3D menu effect. I have the game world with the main camera. I have a separate camera drawing only my 3DWidget...
Well, if anyone else needs a workaround, I added a script with nothing but "public Transform m_ResetSpot" to the same object as the real script....
Weirdest thing. I can get these to work fine in pop up editor windows, but the exact same code just does nothing when used in an inspector...
I have a toolbar in the awesomely awesome GUILayout system. (Yes, I normally hate doing UI.) I want to have two lines of text in each button. I...
I have a class that is invisible in game but shows up in the editor with OnDrawGizmos. When selected, I want to draw gizmos for all the other...
...restarting Unity made it build. Randomness makes my monkey sad.
How can I fix this: compressedByteEnd.back().first != file.GetProcessedCompressedBytes() I do a web build, and the console shows these...
Oh I gotcha. Once Unity gets a font it turns it in to a texture. Can't change the font size when it isn't ttf anymore. Still, it would be a...
Is there a way to change the font size other than the Import Settings? It doesn't seem to be part of the font class. So it looks like I have to...
NameToLayer is beautiful. Thank you. So without any hardcoding or grossness I can do... LayerMask(NameToLayer("GreenThings")) |...
Just a bit of documentation weirding me out. The page for the LayerMask definition says that it is 1 << n to get a mask for layer 8 (the first...
I've found from the forums that Camera.current is the camera for the particular window I'm clicking on, but I can't get results looking for...
K, so if it is just a pointer and I did GetComponent on you again I'd just get the same old monkey you used to have. Since I can't get a...
I don't have time to just experiment this tonight so I thought I'd see if y'all could save me time tomorrow morning if it is a goose chase of an...
Rawk! That makes sense when I remember that GUI is stream-of-consciousness. "Next" means the next control that I mention. So......