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Maybe one of the least crappy work arounds is to quickly delete all the trees, bake the navmesh, undo your changes to bring back the trees...
I'm afraid I'm too busy with other things. Making planets rotate isn't quite as simple as that. For a start, chunks can't be childed to planets...
1. This should be fine. There certainly won't be any major issues. 2. No, I haven't changed anything since the original release. 3. I don't plan...
Hey, thanks for your interest. The demo has 3 different quality settings that you can try out. If you need to tweak more then please give me an...
If you mean multiple textures that blend into each other, then I'm afraid I don't know how that works, but I'd imagine it wouldn't be easy. If you...
It's not a component, it's just a few little mathematical tricks I do while generating the terrain in order interchange effectively between 64-bit...
So basically, you want me to give you free help on your potentially competing project? Well, OK, here you go: use 64 bit precision for your...
Hey, I'm still offering support to customers, but I'm not adding any new features to the product. Let me know if you have any more questions.
Hi Xalo, I'm sorry, but I'm not planning any sale or student discount. All the best
There's no built in support, so to combine with any of it's features would probably require a lot of work.
Hi, thanks for your questions. 1. I'm afraid it's just a mesh renderer with a mesh collider component. 2. The planets don't rotate. The player...
Thanks for telling me. I've fixed it.
I see you have a null reference exception. Could you check the details of that? Perhaps you've made a new project and the tags have been messed up...
Thanks, yeah, I'll add that to the user guide. Regarding your 'fake friction' idea, I tried something similar in the past but couldn't get it to...
Actually it isn't as simple as enabling nonPhysicsMove. Firstly, you'll also need to disable velocityOriginLeash, gravityManager and...
You might want to check out 'NonPhysicsMove', included in this asset. It is similar the script you posted earlier, but it has more movement...
Ah, I didn't get an email notification. I'll send it to you now.
Hey, yeah, it was the tags. Send me your email and I'll send you a working version.
I've just tested it with V5.3.6 and I'm getting the same problem. Additionally, the frame rate is very low. Sorry about that. I'll look into it...
That sounds very strange. I've never heard anything like that before. Which version of Unity 5 are you using? Have you made any changes at all?...