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Hi! It seems that "MeshSkinning.SkinOnGPU" is no more something that appear on RenderDoc during the capture. Previously (from 2020.3.40f1) :...
Got same issue and this the only place on Internet where the subject is raised so I will try to answer the question for other people who encounter...
Worked by reinstalling the editor.
The only workaround I found is to use a text editor to find the reference and delete it. In general, it also means that a reference has been lost...
Making necromancy to up the idea. It would also be so easy to add new kind of inputs (like supporting additional gamepad controls to manage...
Bump!
Hello, Here is the context: I am working on a video game where I want the player to be able to switch easily between the keyboard/mouse and...
I have been able to make it but only thanks to a third party plugin named Stormancer as the network layer (https://www.stormancer.com). It was...
Okay, issue fixed. Seems that my example code was wrong and the correct event type for my drag initialization was case EventType.MouseDown. Thus,...
Hi, I've got an issue with custom drag and drop UnityEngine.Object references from one component to another. I am actually creating a kind of...
Okay, I resolved the mystery. LocalizedString is a little special. When its PropertyDrawer draws it, it will do some initialization once,...
Hello, I am having some trouble with using LocalizedString into Visual Scripting Graph. It seems that, even that the data are correctly...
Here is a proposition of a solution, managing nested, arrays and fields in bases classes (like if you want to access a field that is in class A...
Went back to doing builds \o/ I met the issue again. Here are the informations: - opened Unity - presence of Assets/StreamingAssets/aa that...
Thank you for your answer! I continue my development on the same machine. I do not delete anything in the Library myself (maybe a third party...
Hello, Not sure what are the conditions but most of the time, my localization data (from StreamingAssets/aa) are deleted when starting a second/x...
Got the same issue (I have to wait between 1 and 2 minutes). Fixed it by deleting Library (and Temp, just in case). Got issue on Unity 2019.3.0f1...
Hi! If I am correct, "GFX.WaitForRenderThreads" means your CPU is waiting for your GPU (or at least waiting for a long task on your Render...
Making some post necromancy here, since I would like to make the same thing. Perhaps, some stuff has been changed (with evolutions of URP/HDRP)...
Thank you for your reply! I am at the really beginning of the project so maybe I could start the structure to support multiple scenes. But I am...