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@DrummerB Did you find another solution to this issue? I have a huge physics simulation compute shader, and whenever I save it, the application...
I started out using the scan/prefix sum from this thread, but then I came across another scan implementation, in some code by...
I didn't know about this one. It's a step towards a solution, but the argBuffer of that function specifies work group count, not thread count, so...
I'm working on a GPU-based particle physics simulation game, and I'm using counter buffers to be able to delete particles (and springs between...
Tldr; I had the same issue with SetInts. It probably works as long as each of your CPU-side floats have 3 unused floats of padding following it,...
Tldr; works as long as each of your CPU-side ints have 3 unused ints of padding following it. I tried SetInts today in hopes that the newer...
I found a solution! :D It seems the cause of the bug was "Graphics.DrawProceduralIndirectNow(MeshTopology.Triangles, drawArgBuf, 0);" in...
Here's a download link for the project: https://drive.google.com/open?id=1VQMyjX6zqWHGj7kB_iYE6V34evUVqYpo The project is a simplified version of...
Hey :) Anyone with an update here? I need to access the counter value of a compute buffer of type "counter" in all my kernels, and don't want to...
I did add a filter to hide meta-files in my VS code project view when setting up VS code, to avoid all the littering of meta-files in the project...
Hi, I recently switched to Visual Studio Code as my code editor, and have been loving it. However, after I started to use it for a real project, I...
Edit 2: Never mind! Somehow I thought the csharp code you posted earlier in the thread was different ways to use the shader and not a sequence. It...
Yeah, it's happening with HLAPI for me. Was looking for a solution, but can't find one. Hopefully it'll get fixed. Edit: I updated the package...
Thank you for the links! The terrains were initially generated with gradient noise, but I've ran each of them through a neural net afterwards,...
Thank you, but I already tried this. This is what I meant by "I tried just nudging their positions a bit, but that doesn't solve it as textures...
Hi, I have a related issue. I'm trying to connect terrains with code, but I can't get it to work. The heights on each terrain on its own is...