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Alright, version 1.4 released and contains a big automation feature (see devlog). I hope this sets the basis for most of the systems and I can...
You're right :D I will try to add some images for every update in the future (I might add some for 1.2 and 1.3 later). I added some from itch.io...
Alright, Version 1.3.0 is now released :D The new year brings new quality of life and a bit easier orientation during missions. You can have a...
I have been searching my ass off for a fix -.- Thanks @rimisaby since your fix didn't work for me but lead me to the final fix. I was able to add...
Version 1.2.1 has just released! Why so soon? Why only a bugfix version? 1.2 was unplayable for new players -.- so this is fixed now and you can...
Merry Christmas everyone :D I already posted my alpha launch in made by unity but since I am still working on improving the game, I wanted to...
Hi everyone, it's been a while since I published a game (Hic Sunt Dracones). I was working on an idea of a adventurer guild manager where the...
Hey there fellow game devs, I am trying to work on an idea which I am constantly coming back to after every project I do. The setting is easy, you...
Hi there, over many years, I worked on and off on some minor projects with several frameworks. I got stuck with Unity due to it's vast...
As already mentioned, Getting Started or 3D Forum would be better suited for such issues. Nonetheless, I think you simply have to move your...
You could try a balancing with powerups. Give the player that is behind some powerups or abilities and make them more frequent or more powerful...
I really like the art style! Big congrats on the looks. To make the plants look a bit more alive, try to randomize their rotation and tilt them a...