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@StarManta thank you very much! You where correct. I had disabled "Auto Simulation" in the Physics Tab of the Project Settings, and that seemed to...
Hi, as this is supposed to be a agent-based model simulation I do most of the logic stuff in fixedUpdate, which is running at 1Hz. The strange...
Hi, I am working on a scene where I spawn several agents, and I want to be able to click on them. I tried with an Script handling OnMouseDown on...
Hi, thx for the explanation! To be honest, I don't care too much at the moment in performing things the Update routine. I use FixedUpdate() with...
Hi @snacktime, I have multiple questions about your reply. What do you mean by crowd handling? and RVO? What do you mean by multiple Update ticks?
Hello, I am working on a simulation containing about 30 NavMeshAgent moving around. Up till now simulation was deterministic, but I noticed if I...
Hello Gor-Sky, thank you for your reply! I have tried reducing there radius to its minimum (0.05) ant it helps a bit, but the collisions still...
Hi, I have multiple NavMeshAgents running around in my scene, and it happens that while navigating around they bump into each other and block each...
I found the following post ( https://answers.unity.com/questions/236828/how-can-i-stop-navmesh-agent-sliding.html ) that suggested to increase the...
Ok, but is there a way to avoid this? [ATTACH]
Hi, I have difficulties making a nav mesh agent walk 'reasonable' paths toward its destination. [ATTACH] Instead of taking the shortest path,...
Hi, i think I do understand now what you have been referring to. So by obstacles you mean the "Nav Mesh Obstacle" component. So i should not put...
Hello Yandalf, thx for your reply, but I don't understand what you mean by I should not put obstacles on surfaces that i want to walk on. I mean...
Hello, I am trying to learn about Navigation, and have some problem, baking a simple NavMesh. (See scene) Containing a simple Cube floor and...